30 Day Video Game Challenge

30 Day Video Game Challenge! Day 9: Saddest Game Scene

In Portal when you are given the comanion cube and you get really attached to it and then you have to incinerate it, to top it all off GLaDOS then chides you with quotes like:

“While it has been a faithful companion, your Companion Cube cannot accompany you through the rest of the test. If it could talk – and the Enrichment Center takes this opportunity to remind you that it cannot – it would tell you to go on without it because it would rather die in a fire than become a burden to you.”

“Although the euthanizing process is remarkably painful, eight out of ten Aperture Science engineers believe that the Companion Cube is most likely incapable of feeling much pain.”

You euthanized your faithful Companion Cube more quickly than any test subject on record. Congratulations.


3 thoughts on “30 Day Video Game Challenge! Day 9: Saddest Game Scene

  1. This is especially sad if you think that there are other test subjects still barely alive inside the companion cube… Why else would GLaDOS constantly remind you that it can’t talk, and if it DOES, to ignore it? Hm…

    Liked by 1 person

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